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In this video Ill walk through how to create a toon style outline for any mesh object using geometry nodes. Itll have customizable thickness rim light effects shadow areas and animated distortion effects. 0:00 Intro 3:56 Setting up the node group 10:58 Creating a rim light offset 16:17 Basic shadow effect 24:30 Shader shadow effect 29:15 Distortion and noise animation effects,
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